For the developers among you looking to take your knowledge of AI and machine learning to the next level of expertise, a new paperback edition of the hardback classic by Brian D. Ripley is scheduled for released in a few days (on the 10th of January to be precise). With an extra 22% […]
Decision Tree
Preview of Pattern Recognition and Neural Networks (Book)
January 6th, 2008 | Books | Alex J. Champandard
The Secret to Building Game AI that Learns Realistically
September 10th, 2007 | Architecture | Alex J. Champandard
Adaptation is a big challenge for game AI, since it either requires a lot of work to implement the different options manually, or it involves using technology that’s hard to predict and control the outcome of the learning. The games industry has been struggling with this for a while now, with varying degrees of success. But one solution shows more promise than any other…

