Natural Language

Game AI Roundup Week #10 2008: 7 Stories, 3 Quotes, 1 Source Code, 1 Video

Saturdays at AiGameDev.com are dedicated to rounding up Smart Links from around the web. Now the GDC is out of the way, the news has settled back into its regular flow of interesting little nuggets…
This roundup is brought to you by Novack and Alex Champandard. If you have any news or tips for next […]

Game AI Roundup Week #8 2008: 9 Stories, 3 Quotes, 1 Video, 2 Books

Saturdays at AiGameDev.com are dedicated to rounding up Smart Links from around the web. There’s been lots of news this week due to GDC, including some interesting announcements in San Francisco!
This roundup is brought to you by Novack and Alex Champandard. If you have any news or tips for next week, be sure to email […]

Preview of Second Person (Book)

I noticed via GameSetWatch that there’s an interesting book called “Second Person” in the Front Line Awards. The book is a collection of articles about interactive storytelling in role playing games, and seems to be filled with great articles.
The book is edited by Pat Harrigan and Noah Wardrip-Fruin, of GrandTextAuto fame. Contributors […]

Chat Bots and Natural Language Technology in Games

Every year, chatbot enthusiasts get together and compete in a simplified Turing test. These contests aren’t at the cutting edge of natural language (NL) technology, but this kind of technology is perfectly suitable for mainstream games — both in terms of simplicity to implement and runtime efficiency.

Chatting Up Façade's AI: 23 Ideas to Talk Your Game Into

Façade is not only a successful attempt at moving beyond traditional branching narrative, but it also makes significant progress towards emotionally interactive characters. It offers critical insights into the development of behavior trees that operate concurrently to generate rich behaviors, as well as the application of natural language technology to games.

Game AI Roundup Week #44 2007

The Smart Links for this week are divided into five big discussion topics, ranging chatbots to raycasting optimizations and level design discussion. Of course, you’re welcome to email me if you have any news or tips relating to game development and artificial intelligence!
Remember there’s a mini-blog over at news.AiGameDev.com (RSS) with game AI […]

Generating Narative Variation in Interactive Fiction

Nick Montfort of Grand Text Auto has just posted his dissertation online. It’s entitled “Generating Narrative Variation in Interactive Fiction”, and you can download it here (PDF, 3.9 Mb).

Figure: One module of the IF system.

It’s particularly interesting for game AI since the system uses Natural Language Generation. Here’s part of the abstract:

The […]

Game AI Character