Real-time Strategy

Game AI Roundup Week #16 2008: 5 Stories, 1 Video, 1 Paper, 2 Quotes, 1 Book

Weekends at AiGameDev.com are dedicated to rounding up smart links from the web. This week you’ll find a few great blog posts, articles, another Google Talk, and a new white paper. Remember, there’s also lots of great content to be found in the forums here! (All you have to do is introduce yourself.)
This […]

Reinforcement Learning in Real-Time Strategy Games Using Case-based Reasoning

Machine learning conceptually has many benefits for games, notably for reducing development times and creating AI that can adapt to the player. However, it is difficult to apply in the real-world! Transfer learning can help by improving the speed and quality of the learning. The idea is to use knowledge from previous experiences to […]

GDC Lyon Research Sessions Redux (Part 3)

This is the third and final part of AiGameDev.com’s coverage of the research sessions relating to artificial intelligence at the GDC in Lyon. Be sure to read part 1 (about concurrent behaviors and Bayesian learning) and part 2 (about Embodied Communicational Agents).
This article in particular covers research into machine learning, and how it can […]

Game AI Roundup Week #50 2007: 1 Demo, 1 Video, 9 Stories, 1 Job

This Saturday in the build-up to the festive shopping season, there’s an avalanche of interesting Smart Links about game development and artificial intelligence! Feel free to contact me if you have any news or tips for next week.
Remember there’s a mini-blog (RSS) which gets updated with game AI news from the web as […]

Game AI Roundup Week #45 2007

This Saturday, there are five interesting Smart Links for you about game development and artificial intelligence! Feel free to contact me if you have any news or tips for next week.
Remember there’s a mini-blog over at news.AiGameDev.com (RSS) with game AI news from the web as it happens!

Game AI Roundup Week #41 2007

There are 9 more Smart Links from the blogosphere this Saturday. Visit the tumbleblog at news.AiGameDev.com (or subscribe by RSS) for updates on game AI as they happen throughout the week.

RTS to FPS: Using Strategy AI in Action Games

First-person shooters as a genre are making slow progress in terms of tactics, and indeed AI techniques from real-time strategy games would help tremendously. This article looks at games that are bridging the gap, and how you can use different techniques to improve your AI.

Pushing the Limits of Game AI Technology

This article features coverage from the Artificial Intelligence and Interactive Digital Entertainment (AIIDE ‘07) conference, featuring the most cutting edge research in game AI. The proceedings read like a “who’s who” in the field, and there’s lot to learn from! Here’s a collection of highlights from the conference, and references that can be found online.

Game AI Character