Storytelling

Game AI Roundup Week #10 2008: 7 Stories, 3 Quotes, 1 Source Code, 1 Video

Saturdays at AiGameDev.com are dedicated to rounding up Smart Links from around the web. Now the GDC is out of the way, the news has settled back into its regular flow of interesting little nuggets…
This roundup is brought to you by Novack and Alex Champandard. If you have any news or tips for next […]

GDC Lyon Research Sessions Redux (Part 3)

This is the third and final part of AiGameDev.com’s coverage of the research sessions relating to artificial intelligence at the GDC in Lyon. Be sure to read part 1 (about concurrent behaviors and Bayesian learning) and part 2 (about Embodied Communicational Agents).
This article in particular covers research into machine learning, and how it can […]

Preview of Second Person (Book)

I noticed via GameSetWatch that there’s an interesting book called “Second Person” in the Front Line Awards. The book is a collection of articles about interactive storytelling in role playing games, and seems to be filled with great articles.
The book is edited by Pat Harrigan and Noah Wardrip-Fruin, of GrandTextAuto fame. Contributors […]

GDC Lyon: AI Sessions Preview & Discounts Available!

I’ll be in France on the 3rd and 4th of December at the Lyon GDC, giving a talk on using behavior trees for AI logic. There’s a surprisingly large number of game AI sessions generally, so it should be especially interesting for regular AiGameDev.com readers. Coverage will follow over the next couple of […]

Game AI Roundup Week #43 2007

This Saturday, there are lots of interesting Smart Links for you about game development and artificial intelligence! Also, a few job opportunities have opened up for those who are interested. Feel free to contact me if you have any news or tips for next week!
Remember there’s a mini-blog over at news.AiGameDev.com (RSS) […]

Generating Narative Variation in Interactive Fiction

Nick Montfort of Grand Text Auto has just posted his dissertation online. It’s entitled “Generating Narrative Variation in Interactive Fiction”, and you can download it here (PDF, 3.9 Mb).

Figure: One module of the IF system.

It’s particularly interesting for game AI since the system uses Natural Language Generation. Here’s part of the abstract:

The […]

Pushing the Limits of Game AI Technology

This article features coverage from the Artificial Intelligence and Interactive Digital Entertainment (AIIDE ‘07) conference, featuring the most cutting edge research in game AI. The proceedings read like a “who’s who” in the field, and there’s lot to learn from! Here’s a collection of highlights from the conference, and references that can be found online.

Game AI Character