First-person shooters as a genre are making slow progress in terms of tactics, and indeed AI techniques from real-time strategy games would help tremendously. This article looks at games that are bridging the gap, and how you can use different techniques to improve your AI.
Terrain Analysis
RTS to FPS: Using Strategy AI in Action Games
October 5th, 2007 | Questions | Alex J. Champandard
Strategies for Implementing Cover Behaviors
September 3rd, 2007 | Combat | Alex J. Champandard
Implementing good combat behaviors using cover isn’t always straightforward, but game developers often use the same tricks to solve this problem. This article looks into the process of placing the cover points manually or using automated analysis, as well as the behaviors for selecting and using cover.

