Picture a rockstar waving a guitar right in front of the amplifier. That’s how most people cringe internally when anyone mentions they have feedback. It’s no surprise frankly; most developers suck at giving feedback. If you’ve heard the words “constructive criticism” or “playing devil’s advocate” then chances are your team could use […]
Team Dynamics
Perfection Games Remove Noise from Developer Feedback
October 17th, 2007 | Alex J. Champandard
Streamlining Design Discussions Using the Decider Protocol
October 10th, 2007 | Alex J. Champandard
What percentage of meetings do you come out of thinking “that was extremely useful”? Whether they’re about design or technology, meetings are often a waste of time! If only it was easier to allow everyone to participate while keeping the discussion down to a minimum… That’s where the decider protocol comes in.
Improving Game Design with Scary Ideas™
October 3rd, 2007 | Alex J. Champandard
The best games are made of great ideas, many of which can be scary at first. Yet many developers hold back their ideas, while others aren’t very receptive to suggestions. By improving the flow of scary ideas, you have a better chance of finding great ideas among them.
This article introduces the ScaryIdea protocol […]
Using Team Protocols to Improve Game Development
September 26th, 2007 | Alex J. Champandard
Developing games is difficult. Gameplay and AI are particularly tough as the process is most similar to making art. The games industry has been trying to develop this skill for years with varying degrees of success.
This article launches a weekly series covering The Core: a set of principles and methods to help create […]

