May 18th, 2015
In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms ...
April 26th, 2015
Both commonly used techniques for simulating movement in groups have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.
April 22nd, 2015
Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...
April 16th, 2015
The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples...
March 11th, 2015
It's been a very fast pace start to 2015! The fact the last newsletter was written months ago without us realising is a sign of this. First, we announced the Game/AI Conference 2015, then there was an academic seminar at Dagstuhl in Germany, and finally GDC took place last week.
December 31st, 2014
Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year.