Featured Highlights

nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016

nucl.ai Conference 2016: Last Tickets & Live Stream, July 18-20

The nucl.ai Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

nucl.ai Conference 2015 Slides (Main Amphitheatre Talks)
Premium Coverage July 31st, 2015

nucl.ai Conference 2015 Slides (Main Amphitheatre Talks)

Download most of the slides from the nucl.ai Conference 2015, as PDF format — including all the main amphitheatre talks over three days. These are available for ULTIMATE members, and as a time-limited bonus for PREMIUM members.

Latest Articles

Open Access March 3rd, 2016

nucl.ai '16: Early Bird, Tracks & Call For ...

nucl.ai '16: Early Bird, Tracks & Call For Speakers

nucl.ai, the biggest worldwide conference on Artificial Intelligence in Creative Industries, will be back in Vienna on July 18-20. Save the date! Last year we changed our format in a leap of faith to three parallel tracks, extended the conference to three days and broadened the topic beyond game AI. And it worked! Extremely well ...

Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and nucl.ai Early Birds

AlphaGo, Award Results, and nucl.ai Early Birds

In this course unit #2 we're looking at authoring, data-driven systems, and generative algebra. After that you can try crafting hands-on with procedural terrain à la MINECRAFT. Remember: You have less than two weeks left to enroll for free! (Until end of 2015.) Lesson 2.1 – Authoring Here we unwrap the topic of content creation ...

Open Access December 18th, 2015

Course Unit 2 - Last Chance to Enroll

Course Unit 2 - Last Chance to Enroll

In this course unit we're looking at authoring, data-driven systems, and generative algebra. In this time's lab you can try crafting procedual terrain à la MINECRAFT Remember: You only have two weeks left to enroll for free!

Premium Interview July 11th, 2015

Evolve: Building PvP Artificial Intelligence for ...

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters

Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from ...

Premium Interview June 12th, 2015

Dying Light's Zombies and HTN Planning in Open ...

Dying Light's Zombies and HTN Planning in Open Worlds

Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place ...

Insider Newsletter April 22nd, 2015

Group Steering & Crowds Broadcasts, Early Bird ...

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai

Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...


Weekend Features

City Simulation in 1849 and Optimizing Rule-Based AI for Tablets
Plus Interview July 25th, 2016

City Simulation in 1849 and Optimizing Rule-Based AI for Tablets

Scaling a simulation game from a wide range of hardware including tablets to PCs is not trivial. In this interview with Robert Zubek, you'll find out how it was achieved technically with details of the rule-based production system at the heart of 1849. You'll hear how the game was balanced and tuned as well as insights from the development.

READ MORE »
AVAILABLE for 1469448000