July 11th, 2015
Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from ...
June 12th, 2015
Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place ...
April 22nd, 2015
Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...
April 16th, 2015
The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples...
March 11th, 2015
It's been a very fast pace start to 2015! The fact the last newsletter was written months ago without us realising is a sign of this. First, we announced the Game/AI Conference 2015, then there was an academic seminar at Dagstuhl in Germany, and finally GDC took place last week.
December 31st, 2014
Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year.