Featured Highlights

Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI
Open Editorial May 20th, 2015

Beard Stroking: Why Realistic Graphics and DX12 Are Great for AI

It's become a cliche among the gameplay & AI programmers to joke about the futility of graphical improvements towards hyper-realism. To help paint a more complete picture — knowing how seriously such musing can be taken for an audience missing the context — this post outlines some of the major reasons why improvements in graphics are a tremendous thing for AI.

Crowd Animation Techniques and Tools from Visual Effects
Premium Interview May 12th, 2015

Crowd Animation Techniques and Tools from Visual Effects

Crowd and ambient life simulation are having a huge impact on the visual effects industry. Many tools and and techniques are required to animate convincing crowds in films (Drakula Untold), TV series (The Walking Dead) and adverts. This interview digs into the technology using examples, and how these ideas and tools can be applied within real-time simulations and games.

Latest Articles

Premium Tutorial May 18th, 2015

Beginning Computer Vision for Augmented Reality

Beginning Computer Vision for Augmented Reality

In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms ...

Premium Tutorial April 26th, 2015

Believable Force-Based Steering Power Law for ...

Believable Force-Based Steering Power Law for Individuals and Groups

Both commonly used techniques for simulating movement in groups have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.

Insider Newsletter April 22nd, 2015

Group Steering & Crowds Broadcasts, Early Bird ...

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai

Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...

Open Article April 16th, 2015

Paper Bot: Automated Highlights from a Database of ...

Paper Bot: Automated Highlights from a Database of 474 Papers

The @AiGameDev Twitter bot automatically posts interesting highlights from research papers gathered from recent CIG and AIIDE conferences. It uses some simple image-based techniques to find things to post, powered by Python and libraries such as scikit-image and scipy. Find out how it was done and look at some examples...

Insider Newsletter March 11th, 2015

Machine Learning Buzz, nucl.ai and Call for ...

Machine Learning Buzz, nucl.ai and Call for Speakers

It's been a very fast pace start to 2015! The fact the last newsletter was written months ago without us realising is a sign of this. First, we announced the Game/AI Conference 2015, then there was an academic seminar at Dagstuhl in Germany, and finally GDC took place last week.

Open Editorial December 31st, 2014

Games of the Year: The 2014 AiGameDev.com Awards ...

Games of the Year: The 2014 AiGameDev.com Awards for Game AI

Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year.


Weekend Features

Sunset Overdrive from Boss Behaviors to Open-World AI Optimization
Plus Interview May 23rd, 2015

Sunset Overdrive from Boss Behaviors to Open-World AI Optimization

Join Insomiac's Jan Mueller for a look into the AI behind XBox One exclusive Sunset Overdrive. In particular, you'll hear about the challenges and solutions for building compelling boss AI, how to create a good dog companion, and general solutions for enemy AI in open-world where players traverse very fast!

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