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Turn-Based AI in GREED CORP from Neural Networks to Minimax

Alex J. Champandard on October 11, 2011

Turn-based games present a unique set of challenges for an AI, but also open up the door for new techniques that are too expensive in real-time games. GREED CORP's opponent decision-making in particular went through many iterations — with its AI ranging from neural networks to minimax, including hand crafted utility networks.