Turn-based games present a unique set of challenges for an AI, but also open up the door for new techniques that are too expensive in real-time games. GREED CORP's opponent decision-making in particular went through many iterations — with its AI ranging from neural networks to minimax, including hand crafted utility networks.
Turn-Based AI in GREED CORP from Neural Networks to Minimax
Alex J. Champandard on October 11, 2011
Access the rest of this feature by joining industry experts and other professionals as an ULTIMATE member in the leading Game AI training program.