This article was published for AiGameDev.com ULTIMATE members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
nucl.ai 2015: Character Animation Technology (Slides)
Alex J. Champandard on July 31, 2015
Slides from the Character Animation Track of the nucl.ai Conference 2015, including presentations about Motion Matching, inverse kinematics and presentation about animation pipelines in visual effects.