This article was published for AiGameDev.com ULTIMATE members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Ultimate Teaser
OpaqueMultimedia

nucl.ai 2015: User Interaction & Devices for AR/VR (Slides)

Alex J. Champandard on August 2, 2015

Slides from the User Interaction & Devices (AR/VR) Track of the nucl.ai Conference 2015, including presentations about AI at Pixar Animation Studios, scenes with thousands of pedestrians in Assassin's Creed: Unity, and masterclasses about crowd patches and the navigation loop.