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nucl.ai 2015: Procedural Content Generation Track (Slides)
Alex J. Champandard on August 3, 2015
Slides from the Procedural Content Generation Track of the nucl.ai Conference 2015, including presentations about generating an entire galaxy of unique planets in No Man's Sky, the characters and cultures in Ultima Ratio Regum, and large terrains with biotopes in Bohemia Interactive Simulation's VBS engine.
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