This article was published for AiGameDev.com ULTIMATE members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Ultimate Teaser
Fortnite_1

nucl.ai 2015: Systemic Design and Directors Track (Slides)

Alex J. Champandard on August 6, 2015

Slides from the Systemic Design and Directors Track of the nucl.ai Conference 2015, including presentations about Spawn Trees in The Witcher: Wild Hunt, AI systems in Fortnite, techniques for orchestrating virtual environments, and building tools for CAD.