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Non-Player Characters from Animation to Behavior: A Panel Discussion

Christiaan Moleman, Xavier Dolci, et al. on December 10, 2009

The single biggest challenge that AI programmers face is expressing behaviors... via animations. Character animation is at the same time the best tool for portraying intentions, but it's also the most expensive and time consuming process. As we strive towards better characters, animation is the primary battleground.

This panel from the Paris Game AI Conference '09 brought together professional animators, designers, and programmers to discuss the issue. Which techniques can you use to improve character animation in practice? How should you work within a team to create better looking animations? What's the next step for the games industry?

Panelists: Christiaan Moleman (moderator), Phil Carlisle, Xavier Dolci, Julien Hamaide