While AI technology is getting better, game characters still often lack an emotional dimension. In this presentation from the Paris Game AI Conference 2009, Phil Carlisle provides overview of recent progress adding character and emotion to in game NPCs, as well as a review recent research in the field for developers who are curious about emotional reactions for game characters. He also discussed this from a practical perspective using his work as the basis, outlining the techniques that are ready to be applied.
Emotions in Game Characters: From FALLOUT 3 to TEAM FORTRESS 2
Phil Carlisle on July 17, 2009
Access the rest of this feature by joining industry experts and other professionals as an ULTIMATE member in the leading Game AI training program.