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Human Territoriality for the Next EVE ONLINE’s Socially Smart Characters

Claudio Pedica on September 19, 2010

Bringing environments to life with ambient behaviors is something most games struggle with. Bystanders, pedestrians and civilians often look lifeless and mechanical. To address this issue in upcoming expansions of EVE ONLINE, CCP Games are collaborating with Reykjavik University to build the character technology that will populate the inside of ships and space stations.

In this presentation from the Paris Game AI Conference 2010, you'll hear Claudio Pedica from the CADIA research project present the concept of human territoriality to help make in-game characters more life-like and interactive. You'll discover the technology that powers these social interactions and inter-personal behaviors to help bring life to tomorrow's indoor environments in space.