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Human Territoriality for the Next EVE ONLINE’s Socially Smart Characters

Claudio Pedica on September 19, 2010

Bringing environments to life with ambient behaviors is something most games struggle with. Bystanders, pedestrians and civilians often look lifeless and mechanical. To address this issue in upcoming expansions of EVE ONLINE, CCP Games are collaborating with Reykjavik University to build the character technology that will populate the inside of ships and space stations.

In this presentation from the Paris Game AI Conference 2010, you'll hear Claudio Pedica from the CADIA research project present the concept of human territoriality to help make in-game characters more life-like and interactive. You'll discover the technology that powers these social interactions and inter-personal behaviors to help bring life to tomorrow's indoor environments in space.

About Claudio

Claudio Pedica is a researcher at Reykjavik University currently working on social interactions, human-like behavior and group dynamics. He's part of the Center for Analysis and Design of Intelligent Agents, aka. CADIA. Claudio currently collaborating with CCP Games, the makers of EVE ONLINE, for technology to help bring to life the characters on board ships and space stations.

Audio/Video Recording

Downloadable Version

Here's a specialized format for you to download and play offline via a portable player:

Human Territoriality for EVE Online's Socially Smart Characters — Video
Claudio Pedica
Download MOV (QuickTime)

The MP3 file below is better quality than the streaming video above, and is a perfect candidate for listening to via a portable player (96 Kbps). The OGG file is the highest quality of all (128 KBps). You can download them both here:

If you have any questions feel free to post them below, or in the forum thread associated with this post!

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