The most recent game in the survival horror series, SILENT HILL: SHATTERED MEMORIES recently became famous by psychologically profiling its players. The game received acclaim from the press and players alike, in particular for getting into people's head — and adding replayability to the game. But what combination of tricks and techniques were used to pull this off?
In this presentation from the Paris Game AI Conference 2010, you'll hear Gwaredd Mountain (technical director at Climax) explain the player modelling used by the game to infer which of the Big Five personality profile is dominant in each player. He also explains what data drives the psychological profiling and how it affects the content in the game to deliver a customized experience to the player. He'll also share some insights on its integration within the game's design.