There are many great path-following and collision-avoidance algorithms out there — all with beautiful SIGGRAPH videos of coordinated, swirling black dots. Yet more often than not, these methods fall apart when plugged into an actual game's character animation system. Havok's Ben Sunshine-Hill will show you how to make your steering and animation systems stop fighting each other, and how to bring out the best in both.
Optimizing Steering-Based Animation Control
Alex J. Champandard on March 14, 2013
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