This article was published for AiGameDev.com ULTIMATE members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.
Jail Tag: Stealth Behaviors with Cover Selection and Tactical Pathfinding
Alex J. Champandard on November 15, 2011
Jail Tag is our latest AI demo built using the AI Sandbox prototyping environment. We've talked about it's development in our short tutorial on Effective Cover Selection Design using Interactive Editing and in our masterclass Sneaking Around & Selecting Cover using Tactical Pathfinding. Now you can try it out yourself.
Access the rest of this feature by joining industry experts and other professionals as an ULTIMATE member in the leading Game AI training program.