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Ultimate Teaser

Sandbox Release #9: Hide & Seek, Line of Sight and Game Architecture

Alex J. Champandard on August 9, 2009

This ninth release of the Sandbox introduces a new mini-game demo, where the bots use boxes to hide from the moving cursor. To do this, the AI queries the underlying collision representation for ray tests, to determine if a cover location is hidden or not. Finally, this version of the code introduces new game code concepts to help simplify the application code; for instance, central systems are used to manage the components, such as NavigationSystem, LocomotionSystem, etc. Also, the loose components of the MVC are tied together in a more explicit way using something similar to a domain-specific language within C++.