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In-Depth Study of Planning in Top AAA Games

Alex J. Champandard on February 28, 2014

Eric Jacopin is one of the world's leading researchers going beyond academic study and applying planning to games. He's also studied data traces from three acclaimed AAA games using planning: F.E.A.R., KILLZONE 3, and TRANSFORMERS: FALL OF CYBERTRON. The first is a non-hierarchical goal-oriented planner and the last two are variations of hierarchical task networks. […]