This article was published for AiGameDev.com ULTIMATE members, available by subscription. You can join here in a minute or less. If you're already a member, log-in from the top right menu.

Ultimate Teaser
HitmanCrowd

Crowds in Hitman: Absolution

Alex J. Champandard on November 22, 2012

A key requirement in Hitman: Absolution was dense crowds that allowed players to both interact with and influence the behavior of individual characters. This presentation describes the techniques and optimizations used to achieve 1200 character crowds while still running at 30fps on current-gen consoles.