Featured Highlights

nucl.ai '16: Early Bird, Tracks & Call For Speakers
Open Access March 3rd, 2016

nucl.ai '16: Early Bird, Tracks & Call For Speakers

nucl.ai, the biggest worldwide conference on Artificial Intelligence in Creative Industries, will be back in Vienna on July 18-20. Save the date! Last year we changed our format in a leap of faith to three parallel tracks, extended the conference to three days and broadened the topic beyond game AI. And it worked! Extremely well, actually (but we're probably biased :-).

nucl.ai Conference 2015 Slides (Main Amphitheatre Talks)
Premium Coverage July 31st, 2015

nucl.ai Conference 2015 Slides (Main Amphitheatre Talks)

Download most of the slides from the nucl.ai Conference 2015, as PDF format — including all the main amphitheatre talks over three days. These are available for ULTIMATE members, and as a time-limited bonus for PREMIUM members.

Latest Articles

Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and nucl.ai Early Birds

AlphaGo, Award Results, and nucl.ai Early Birds

We hope you're enjoying our new course on Principles of Modern Game AI If you haven't already seen unit 1 is what you missed: Lesson 1.1 – Agent Architecture The first lesson of this unit digs into the architecture of Interactive Agents. You'll learn about the sense/think/act paradigm as well as how AI systems are […]

Open Access December 18th, 2015

Course Unit 2 - Last Chance to Enroll

Course Unit 2 - Last Chance to Enroll

In this course unit we're looking at authoring, data-driven systems, and generative algebra. In this time's lab you can try crafting procedual terrain à la MINECRAFT Remember: You only have two weeks left to enroll for free!

Open News November 15th, 2015

Game AI Course Unit 1

Game AI Course Unit 1

In unit 1 of our new course you'll learn about agent architecture, information flow, and controll flow. If you're up for the programming track you can build a simple chatbot in HAL9000 style.

Premium Interview July 11th, 2015

Evolve: Building PvP Artificial Intelligence for ...

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters

Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from ...

Premium Interview June 12th, 2015

Dying Light's Zombies and HTN Planning in Open ...

Dying Light's Zombies and HTN Planning in Open Worlds

Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place ...

Insider Newsletter April 22nd, 2015

Group Steering & Crowds Broadcasts, Early Bird ...

Group Steering & Crowds Broadcasts, Early Bird Sale for nucl.ai

Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...


Weekend Features

Opportunity-based AI and Tactical Combat in Expeditions: Conquistadors
Plus Interview May 7th, 2016

Opportunity-based AI and Tactical Combat in Expeditions: Conquistadors

In this interview with Casper Friis Farsøe, you'll learn the details behind the AI in EXPEDITIONS: CONQUISTADOR, a game that received praise for its enemy behaviors and their tactical combat. You'll hear how the team's development methodology helped drive the architecture for the AI, and how that's reflected in game with great results.

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