February 24th, 2016
We hope you're enjoying our new course on Principles of Modern Game AI If you haven't already seen unit 1 is what you missed: Lesson 1.1 – Agent Architecture The first lesson of this unit digs into the architecture of Interactive Agents. You'll learn about the sense/think/act paradigm as well as how AI systems are […]
December 18th, 2015
In this course unit we're looking at authoring, data-driven systems, and generative algebra. In this time's lab you can try crafting procedual terrain à la MINECRAFT Remember: You only have two weeks left to enroll for free!
November 15th, 2015
In unit 1 of our new course you'll learn about agent architecture, information flow, and controll flow. If you're up for the programming track you can build a simple chatbot in HAL9000 style.
July 11th, 2015
Building PvP AI for bots is surprisingly different from building PvE enemies. In this interview with Troy Humphreys, you'll hear about some of the underlying technology behind Turtle Rock's competitive shooter, including the navigation mesh that supports monsters and traversal logic. You'll also hear Troy share design insights from ...
June 12th, 2015
Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, the networking of plans, why in-place ...
April 22nd, 2015
Upcoming broadcasts about group steering and crowd simulation, last chance for Early Bird tickets at nucl.ai and Neural Network libraries...