BLOG POSTS Conference 2016: Last Tickets & Live Stream, July 18-20
Open Upcoming July 10th, 2016 Conference 2016: Last Tickets & Live Stream, July 18-20

The Conference, our event dedicated to AI in games and Creative Industries, will take place just 7 days from now on July 18-20. It's the largest event worldwide dedicated to the topic! Read on for more details...

  • Open Article
    May 7th, 2013

    Delayed-Attached Dynamic Obstacles and Graph Optimizations in PathEngine

    The most common — and arguably most important — trick for optimizing search algorithms is reducing the size of the graph. If you can search a small one, why not do that? For pathfinding, this has lead to many techniques for better triangulating navigation meshes, reducing the number of nodes without compromising path quality or validity.
  • Open Coverage
    April 30th, 2013

    Capture The Flag AI Competition: Results and Source Release

    During three months, starting mid-November 2012 and ending mid-February 2013, ran an AI Competition called Capture The Flag. We had rather ambitious goals for CTF, designing it to be more practical than academic competitions and more relevant than hobbyist contests. In the end, after many long hours of work by the many competitors and the organization team, it not only fulfilled our expectations but easily drove forward the current state-of-the-art in the field.
  • Open Review
    March 8th, 2013

    Planning in Games: An Overview and Lessons Learned

    This article and its accompanying video digs into the history of planning in games, looks at games that use planning as well as related techniques that have had a notable impact, and presents the biggest lessons we've learned as a result.

  • Open Editorial
    January 17th, 2013

    Games of the Year: The 2012 Awards for Game AI

    Like previous years, the games this year have raised the bar in many places for artificial intelligence, including AI-based mechanics that open up new game designs, using optimization and evolutionary algorithms as tools, and procedural pipelines for AAA-quality graphics.

  • Open News
    December 17th, 2012

    A Great Week at and Oh, We're Hiring!

    18 months ago we announced our first wave of hiring, a mix of experienced game developers and enthusiastic AI graduates. Now we're about to do it all again, and if you just thought "Now that sounds cool!" then read on. Here's what the team was busy with last week as an example...

  • Open News
    November 14th, 2012

    Capture The Flag AI Competition: Build Your Own Strategic Commander

    Are you looking for an AI challenge? Do you want to work on a relevant problem that’ll get the attention of the games industry? Better still, are you motivated to push the boundaries of what’s frequently done in Game AI? Or are you keen to finally get your hands on the first public release of The AI Sandbox™?

  • Open Coverage
    October 9th, 2012

    Vienna Game/AI Conference '12: Highlights, Photos & Slides

    A few weeks ago the Game/AI Conference 2012 took place in the beautiful capital city of Austria. It was organized by along with the University of Vienna, where the event was held. In this post you'll slides from each talk, take-away & analysis, as well as photos from the event. The recordings will be available incrementally through ULTIMATE membership.


AlphaGo, Award Results, and Early Birds
Insider Newsletter February 24th, 2016

AlphaGo, Award Results, and Early Birds

BLOG POSTS About The Blog With almost 10,000 subscribers, is the largest source of regular updates about artificial intelligence and video games. Topics range from game design, to character animation including programming tips and tricks. INSIDER FEATURES Get Full Access! The INSIDER account at is completely free, and among other things it allows […]

  • Insider Newsletter
    February 5th, 2014

    Evolving Virtual Creatures, Versu Broadcast Tomorrow & Game/AI Conf. Kick-Off

    Tomorrow at around this time (21:00 UTC), I'll be interviewing Richard Evans (famous for the AI in both Black & White and Sims 3) about his most recent co-production with Emily Short called Versu. We'll be digging into the technology and design principle behind the game and its technology. Richard is always a fascinating guest, so don't miss it!
  • Insider Newsletter
    December 28th, 2013

    Festive Constraint Satisfaction, AI Trends & Awards, Best Wishes for 2014

    Best Wishes for the festive season from everyone on the team! We hope you had a great Christmas, and all the best for 2014 too. There's a lot to look forward to next year, so read on to find out about our new weekly specials and our upcoming Game/AI Conference for 2014.
  • Insider Interview
    April 30th, 2013

    The CTF Winners' Secrets

    Our Capture The Flag Competition over at saw a couple of fierce and exciting battles. We have asked our top scorers Alexander Shafranov, Traffic Jam, and Thomas Dupuis to share with us what they thought their commander is particularly good at. Here is what they have told us.
  • Insider Newsletter
    February 17th, 2013

    Sleeping Dogs, Awesomenauts, Skulls of the Shogun & 100th Interview Broadcast!

    This weekend, we'll hold our 100th live interview broadcast — not even including almost as many masterclasses or tutorials! In the two years since the broadcasts have been free-to-attend, we've reached thousands of professional game developers, enthusiasts and hobbyists live, as well as hundreds of thousands keen to find out more about how AI in games are made from the replays. Last week we hit our record for attendees with the new online stream system too, and despite some hiccups with connections in Australia, things went rather smoothly!
  • Insider Newsletter
    January 1st, 2013

    Best Papers and Game AI from 2012, New Career Resolutions?

    Our very best wishes for 2013 from the whole team at! According to the general consensus, the past year in gaming has been one of the best on record — with both incredible experiences and innovative games. It's also been rather a rough an uncertain year for the industry, with many radical changes happening and still underway.
  • Insider Newsletter
    October 20th, 2012

    PATH OF EXILE Interview, Game/AI Conference Slides

    Watch upcoming interviews on racing logic in DRIVER: SAN FRANCISCO, constraint-based level generation, and download slides from Game/AI Conf. 2012.