Upcoming Broadcasts

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters
Insider Broadcast July 9th, 2015

Evolve: Building PvP Artificial Intelligence for Hunters and Monsters

This interview with Troy Humphrey's digs into the AI behind Evolve, from the underlying systems to the gameplay behaviors. Troy will share details about the technology and insights from development.

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nucl.ai Conference Live Stream
Insider Broadcast July 20th, 2015

nucl.ai Conference Live Stream

Join us live on July 20-22 for three days of Artificial Intelligence in Creative Industries, including presentations about character animation, agent behavior, analytics & data-science, crowds and ambient life, systemic design, procedural generation — and many more! http://nucl.ai/

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Your Suggestions are Welcome!

Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?


Yes? Then write to us with suggestions for interview partners or topics for masterclasses!

Recordings

Dying Light's Zombies and HTNs in Open Worlds
Open Broadcast June 11th, 2015

Dying Light's Zombies and HTNs in Open Worlds

Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, why in-place planning was used, and how traversal works in the world.

Beginning Computer Vision for Augmented Reality
Open Broadcast May 15th, 2015

Beginning Computer Vision for Augmented Reality

In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms, and why performance is often critical for such augmented reality ...

Crowd Animation Techniques and Tools from Visual Effects
Open Broadcast April 30th, 2015

Crowd Animation Techniques and Tools from Visual Effects

This broadcast with Michaël Rouillé, CTO at Golaem, will explain the crowd simulation techniques and tools required to animate convincing crowds in many films (Drakula Untold), TV series (The Walking Dead) and adverts. He'll also discuss how these ideas and tools can be applied within real-time simulations and games.

Believable Force-Based Steering Power Law for Groups
Insider Broadcast April 23rd, 2015

Believable Force-Based Steering Power Law for Groups

This interview with Ioannis Karamouzas, researcher in Applied Motion at the University of Minnesota, will cover the topics of improving steering behaviors in crowd simulations. In particular, you'll hear how gathering data from humans interactions revealed some universal equations for controlling the forces in steering, and how it can be applied in practice with very little code — to improve your own ...

Take-Aways and High-Level Analysis from GDC 2015
Insider Broadcast April 9th, 2015

Take-Aways and High-Level Analysis from GDC 2015

This broadcast will cover the most important ideas and techniques in Game AI from GDC last month, including the AI Summit, as well as big trends take-aways from the conference. You'll hear about the AI, animation and procedural generation in games such as Sunset Overdrive, Far Cry 4, Galak-Z, and more.

How To Train Your Neural Network: A Python Guide
Insider Broadcast April 2nd, 2015

How To Train Your Neural Network: A Python Guide

Using Python is one of the simplest ways to get started with deep learning and neural networks. This tutorial will show you how you can get up and running with PyLearn2 via a simple wrapper library, and the various issues and questions you need to be considering in practice to get things working efficiently and reliably.

Deep Gabe: Machine Learning from Steam Data with Neural Networks
Insider Broadcast March 12th, 2015

Deep Gabe: Machine Learning from Steam Data with Neural Networks

Over the past few years, deep learning has revolutionized the technology sector by providing significantly better results on classification or prediction problems that were previously impractical for machine learning. What are the benefit for game developers? What's the catch? This presentation is a practical introduction to deep neural networks, using millions of public player profiles and thousands of games ...