Upcoming Broadcasts

Biomechanically Animated Dolphins in Shark Eaters

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Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?


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Recordings

Beginning Computer Vision for Augmented Reality
Premium Tutorial May 18th, 2015

Beginning Computer Vision for Augmented Reality

In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms, and why performance is often critical for such augmented reality ...

Crowd Animation Techniques and Tools from Visual Effects
Premium Interview May 12th, 2015

Crowd Animation Techniques and Tools from Visual Effects

Crowd and ambient life simulation are having a huge impact on the visual effects industry. Many tools and and techniques are required to animate convincing crowds in films (Drakula Untold), TV series (The Walking Dead) and adverts. This interview digs into the technology using examples, and how these ideas and tools can be applied within real-time simulations and games.

Believable Force-Based Steering Power Law for Individuals and Groups
Premium Tutorial April 26th, 2015

Believable Force-Based Steering Power Law for Individuals and Groups

Both commonly used techniques for simulating movement in groups have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.

Take-Aways and High-Level Analysis from GDC 2015
Premium Coverage April 15th, 2015

Take-Aways and High-Level Analysis from GDC 2015

This recording digs into most important ideas and techniques in Game AI from GDC last month, including the AI Summit, as well as big trends take-aways from the conference. You'll hear about the AI, animation and procedural generation in games such as Sunset Overdrive, Watch_Dogs, Galak-Z, and more.

How To Train Your Neural Network: A Python Guide
Premium Tutorial April 4th, 2015

How To Train Your Neural Network: A Python Guide

Using Python is one of the simplest ways to get started with deep learning and neural networks. This tutorial will show you how you can get up and running with PyLearn2 via a simple wrapper library, and the various issues and questions you need to be considering in practice to get things working efficiently and reliably.

Deep Gabe: Machine Learning from Steam Data with Neural Networks
Premium Presentation March 17th, 2015

Deep Gabe: Machine Learning from Steam Data with Neural Networks

Over the past few years, deep learning has revolutionized the technology sector by providing significantly better results on classification or prediction problems that were previously impractical for machine learning. What are the benefit for game developers? What's the catch? This presentation is a practical introduction to deep neural networks, using millions of public player profiles and thousands of games ...

To Infinity (and NaN?) with Deep Reinforcement Learning in PlanetWars
Premium Tutorial March 4th, 2015

To Infinity (and NaN?) with Deep Reinforcement Learning in PlanetWars

This tutorial with Spyridon Samothrakis will cover the techniques and tricks for applying Reinforcement Learning using Neural Networks, particularly to the problem of PlanetWars. You'll learn the different approaches for solving the problem, what needs to be done for it to work at all, and how best to tear your hair out when it doesn't work!