Upcoming Broadcasts

Biomechanically Animated Dolphins in Shark Eaters

Your Suggestions are Welcome!

Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?


Yes? Then write to us with suggestions for interview partners or topics for masterclasses!

Recordings

Take-Aways and High-Level Analysis from GDC 2015
Premium Coverage April 15th, 2015

Take-Aways and High-Level Analysis from GDC 2015

This recording digs into most important ideas and techniques in Game AI from GDC last month, including the AI Summit, as well as big trends take-aways from the conference. You'll hear about the AI, animation and procedural generation in games such as Sunset Overdrive, Watch_Dogs, Galak-Z, and more.

How To Train Your Neural Network: A Python Guide
Premium Tutorial April 4th, 2015

How To Train Your Neural Network: A Python Guide

Using Python is one of the simplest ways to get started with deep learning and neural networks. This tutorial will show you how you can get up and running with PyLearn2 via a simple wrapper library, and the various issues and questions you need to be considering in practice to get things working efficiently and reliably.

Deep Gabe: Machine Learning from Steam Data with Neural Networks
Premium Presentation March 17th, 2015

Deep Gabe: Machine Learning from Steam Data with Neural Networks

Over the past few years, deep learning has revolutionized the technology sector by providing significantly better results on classification or prediction problems that were previously impractical for machine learning. What are the benefit for game developers? What's the catch? This presentation is a practical introduction to deep neural networks, using millions of public player profiles and thousands of games ...

To Infinity (and NaN?) with Deep Reinforcement Learning in PlanetWars
Premium Tutorial March 4th, 2015

To Infinity (and NaN?) with Deep Reinforcement Learning in PlanetWars

This tutorial with Spyridon Samothrakis will cover the techniques and tricks for applying Reinforcement Learning using Neural Networks, particularly to the problem of PlanetWars. You'll learn the different approaches for solving the problem, what needs to be done for it to work at all, and how best to tear your hair out when it doesn't work!

Resistance Bots: Authoring AI that's Crafty and Chatty!
Premium Tutorial February 24th, 2015

Resistance Bots: Authoring AI that's Crafty and Chatty!

This tutorial will show you how to write bots for The Resistance that are both intelligent and chatty! In particular, you'll learn about building bots that are able to run searches to determine the best course of action, as well as how to use text-to-speech (TTS) and speech-to-text facilities in the framework. If you're curious about building AI for board/card games, find out more in this broadcast!

Server-based FPS AI Technology and Co-Op Design in WARFACE
Premium Interview February 13th, 2015

Server-based FPS AI Technology and Co-Op Design in WARFACE

How are server-based AI systems built for modern free-to-play shooters? This interview with Dmytro Tsakhilov of Crytek Kiev, you'll hear about the implementation of WARFACE's enemy behaviors that populate the game's co-op mode. You'll also learn about the underlying systems built to run scalably on the game's servers.

Introduction to Modern Neural Networks for Game Developers
Premium Presentation February 7th, 2015

Introduction to Modern Neural Networks for Game Developers

The last time neural networks were popular it was the early 90s! What has changed since then and how come modern NN can solve the hardest problems now? This is an introduction presentation about neural network technology from the low-level representation to the training algorithms, with a particular focus on the recent advances in the field as well as game applications.