Do you know a game you'd love to hear more about how the AI was Made? Are you releasing a game with interesting insights you'd like to share? Or are there game AI topics you'd like to know more about?
Yes? Then write to us with suggestions for interview partners or topics for masterclasses!
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Join us live on July 20-22 for three days of Artificial Intelligence in Creative Industries, including presentations about character animation, agent behavior, analytics & data-science, crowds and ambient life, systemic design, procedural generation — and many more! http://nucl.ai/
This interview with Troy Humphrey's digs into the AI behind Evolve, from the underlying systems to the gameplay behaviors. Troy will share details about the technology and insights from development.
Building open-world AI that scales from large numbers of simple zombies to more intelligent bosses is an interesting challenge! This interview with Maciej Kurowski from Techland, covers the Hierarchical Task Network behind the game's AI. In particular, how it's connected to the sensory system, why in-place planning was used, and how traversal works in the world.
In this introductory tutorial about computer vision, you'll learn about homographic transformations, why they are useful and how they work. After that, you'll see how they can be applied to detecting the position of a camera in space, or the relative position of a projector. Then you'll also hear about useful computer vision algorithms, and why performance is often critical for such augmented reality ...
This broadcast with Michaël Rouillé, CTO at Golaem, will explain the crowd simulation techniques and tools required to animate convincing crowds in many films (Drakula Untold), TV series (The Walking Dead) and adverts. He'll also discuss how these ideas and tools can be applied within real-time simulations and games.
This interview with Ioannis Karamouzas, researcher in Applied Motion at the University of Minnesota, will cover the topics of improving steering behaviors in crowd simulations. In particular, you'll hear how gathering data from humans interactions revealed some universal equations for controlling the forces in steering, and how it can be applied in practice with very little code — to improve your own ...
This broadcast will cover the most important ideas and techniques in Game AI from GDC last month, including the AI Summit, as well as big trends take-aways from the conference. You'll hear about the AI, animation and procedural generation in games such as Sunset Overdrive, Far Cry 4, Galak-Z, and more.